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Status effects!

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Post by Majorasfan Mon Jul 06, 2009 12:36 am

Due to the first 2 battles I had being murderous, I've decided to implement a new thing of gameplay for boss battles: STATUS EFFECTS!
These aren't for regular play, remember, so don't use them in normal battles... At least not yet. Wink
Anyway, heres how they work: There are now normal and status attacks. if a boss uses a normal attack, the damage on there is done. if a boss uses a Status effect, however, and gets above a 20, then he has a choice: The boss can either do the damage, or use the special status effect listed.
What are the statuses? well, here they are:
POISON: If a character is poisoned, the character takes 5 damage every time someone attacks. Say a boss poisons the player. The player attacks, but the poison does 5 damage to him. Then the Boss attacks, and the poison also continues to do 5 damage on the player.
CONFUSE: If the confused character rolls an odd number, the character does half that damage to himself. If the character rolls an even number, normal damage is done to the Boss.
SLEEP: Puts the character to sleep, making it unable to attack or use items. However, if the boss gets above a 20 on any roll, the character wakes up.
STOP: Similar to sleep, making the character unable to do anything, but it only works for one turn.
Now, I know you're wondering "What if a boss uses these on me? I'm doomed!" Well, you're wrong. The RPG shop now sells the Panacea, which heals you of any status ailment. And it's at a very cheap price, too. Smile
Good luck battling!
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Post by SSrocksEX Mon Jul 06, 2009 1:22 am

Good Idea Major. Smile That stats effects only you battle a boss. Wink It will makes a little bit tougher! Wink
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Post by ΩHunterCXXV Mon Jul 06, 2009 9:32 am

wait... if you can't use items while you are asleep, then panacea wouldn't be able to be used on sleeping characters
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Post by Zaazaa0 Mon Jul 06, 2009 11:01 am

Yeah! these are gonna make bosses so much more fun! Very Happy im gonna go buy some panacea now
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Post by SSrocksEX Mon Jul 06, 2009 11:08 am

Zaazaa0 wrote:Yeah! these are gonna make bosses so much more fun! Very Happy im gonna go buy some panacea now

Same Here Zaa. Smile
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Post by TuxGamer Mon Jul 06, 2009 11:36 am

good idea! they gonna make the battles really more fun!
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Post by tainers14 Tue Jul 07, 2009 6:00 pm

you should have parahax as well, and this is a great idea
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Post by ΩHunterCXXV Tue Jul 07, 2009 9:31 pm

it would be interesting if there were items you could buy that would cause status effects
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Post by Zoupo12 Tue Jul 07, 2009 10:13 pm

But wouldn't everyone spam the status effect items like crazy? That'd kind of take the fun out of everything! But still, I haven't done a single battle yet. I'm gonna reply to EVERY forum out there to be a SKITTY one day. that way I can blow forum money on sigs and all of that good stuff.

Anywho, Status problems are complicated! I can imagine fighting you and being stopped every few turns. YIKES! But all RPGs (especially CHRONO TRIGGER) are awesome! ESPECIALLY this one because of all the twists and turns. Very Happy

Oh, and Majorasfan, if you're reading this, you and SS are one of the most awesome people in the world. HUUUUGE fan and I'll be doing RPG battles really soon. I like your idea!
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Post by Majorasfan Tue Jul 07, 2009 10:30 pm

I appreciate the support. Smile
And Chrono trigger is the basis of many of my ideas, and it's where I got all of these. And yes, Item,s would be too easy for people. We have plans later on once people level up a little more, but for now we don't need status effects for non-bosses. Wink
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Post by Qwerty Tue Jul 07, 2009 11:46 pm

Awesome! Chrono Trigger FTW! Sooner or later someone will get the masamune XD.
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Post by Zoupo12 Wed Jul 08, 2009 12:14 pm

Sooner or later. And who knows? Maybe Majorasfan will add even MORE Status Effects! That'd be complicated!
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Post by Qwerty Wed Jul 08, 2009 8:19 pm

XD Burn! halves damage from the battle dice and deals 5 damage every turn. That would be annoying. One of the bosses should be Frog, and Frog has 1000 HP and the Masamune! We also need the Nu! XD
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Post by Zoupo12 Wed Jul 08, 2009 8:31 pm

xxqwerty xx wrote:XD Burn! halves damage from the battle dice and deals 5 damage every turn. That would be annoying. One of the bosses should be Frog, and Frog has 1000 HP and the Masamune! We also need the Nu! XD
Niiiiiiiiiice! But I don't think Majorasfan can play as, like, a million bosses! Or am I underestimating him in the future....?
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Post by Qwerty Wed Jul 08, 2009 8:50 pm

Hehe... Well, Major is pretty good, and he could probably have like 2 or 3 boss chars, and you choose one. Anyways, it might be possible that they could have bots? (probably unlikely though) Other boss players might be able to manage 2+ bosses as well. Anyways, came up with a new effect: Slow. Slow - every two turns they cant attack?
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Post by Majorasfan Wed Jul 08, 2009 8:54 pm

I was thinking of using slow and all, but.. Well, I cant make us unbeatable, so I'll pump myself up when someone else levels up. XD
As for multiple characters, I could do that with other accounts... Who knows? I'll figure it out. XD
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Post by champ2947 Wed Jul 08, 2009 9:56 pm

this is a great idea
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Post by Zoupo12 Wed Jul 08, 2009 10:13 pm

Who knows? Well, Majoasfan, I wouldn't like getting pwned by you, Sonic Sophie, and SS all at once! People have to form alliance if YOUR forming alliances. You and SS against me. That really isn't fair (considering the sheer fact that I only did one battle and lost) because its 2 on 1. So, it should be 2 on 2! So, it should be you and SS VS me and someone like xxqwerty xx (Don't worry, I'm only using you as an example). That way 4 peeps, 4x the fun. Like a Double Battle!!! Very Happy
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Post by Qwerty Wed Jul 08, 2009 11:31 pm

hmmm, double battles... Interesting... That would mean we could heal each other, focus attacks on a certain enemy, etc. Alliances might be interesting. We should wait till some ppl lvl up though lol. And Major, you might want to limit the amount of times people can fight bosses for a period of time, like only 3 boss battles per person per week. That way, you can prevent people from continuosly fighting bosses.
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Post by Zoupo12 Wed Jul 08, 2009 11:42 pm

xxqwerty xx wrote:hmmm, double battles... Interesting... That would mean we could heal each other, focus attacks on a certain enemy, etc. Alliances might be interesting. We should wait till some ppl lvl up though lol. And Major, you might want to limit the amount of times people can fight bosses for a period of time, like only 3 boss battles per person per week. That way, you can prevent people from continuosly fighting bosses.
Nice idea, my dear friend! I can see the limit thing is completely fair! Apparently, I'm in debt, so I have to get a HUUUUGE amount of money to the guy I challenged.
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Post by Qwerty Thu Jul 09, 2009 1:56 am

XD dear friend, where did that come from. As far as I can see, I dont see how your in debt. Anyways, dont quote me when the post your quoting is right above your post. Its unnecessary.
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Post by Majorasfan Thu Jul 09, 2009 11:56 am

There shouldnt be a limit as of now, because nobody really takes the time to challenge me. XD
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Post by TuxGamer Thu Jul 09, 2009 11:59 am

besides me xD, hope it's gonna be a good battle tomorrow
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Post by Zoupo12 Thu Jul 09, 2009 12:18 pm

Ah well. Oh, BTW, Majora, thanks for telling me I'm NOT in debt! I wasrushing with the rules.

Anyways, this is probably going to be fun Exclamation Can't wait until I get a LOT of forum money to buy a LOT of stuff to challenge you! I HATE going into battles unprepared.
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Post by Empoleon317 Fri Jul 10, 2009 10:04 am

legendaryhunter125 wrote:wait... if you can't use items while you are asleep, then panacea wouldn't be able to be used on sleeping characters
i agree wit legendary hunter...if you get put to sleep and unable to use items...then how does pancea work? or is it that u can use pancea when asleep???
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